Frequently Asked Questions

Find answers to common questions about our services and features

There are two types of server tenancy: Shared and Dedicated.

  • Shared Servers: Cost-effective but offer lower performance. Suitable for small leagues or non-official practice sessions.

  • Dedicated Servers: Offer higher performance and are subdivided into two tiers:

    • Standard
    • Premium

  • Shared: 500 Mbps network bandwidth. Supports up to 40 connections. Occasional CPU spikes may occur in the ACC client but usually don't impact server performance.

  • Standard: 12.5 Gbps network. Supports 40–60 connections. Slight CPU spikes in ACC client, but stable performance overall.

  • Premium: 25 Gbps network. Supports 40–80 connections. Minimal CPU spikes and highest performance.

Yes, dedicated servers (Standard and Premium) incur bandwidth charges of 0.25 USD per GB. Bandwidth usage is measured and added to your invoice after each race.

ACC does not document exact bandwidth usage. Based on our experience:

  • Solo driver sessions use approximately 0.20 GB/hour per connection.

  • Team races (shared car) scale non-linearly and consume more bandwidth.

  • Hotlap or Race Practice (non-official): Shared server (monthly plan).

  • Small leagues (≤ 20 drivers): Shared (acceptable), Standard (recommended).

  • Medium leagues (≤ 40 drivers): Standard server recommended.

  • Large leagues (40–80 drivers): Premium server recommended.

  • Very large leagues: Contact us for a custom solution.

Yes, shared servers may be affected by other users on the same machine, although this is not common.

Yes, but only for practice servers. Contact us to arrange a plan for Standard or Premium monthly use.

Official Sessions
  • $0.10 USD per hour for up to 10 connections

  • No bandwidth charges

  • Number of connections set by entry list or predefined value

Practice Server

Monthly plan based on number of connections

Official Sessions
  • $0.67 USD per hour (flat rate)

  • Bandwidth: $0.25 USD per GB

  • No charges for number of connections

Practice Server

Monthly plan available on request

Official Sessions
  • $0.2985 USD per hour (flat rate)

  • Bandwidth: $0.25 USD per GB

  • No charges for number of connections

Practice Server

Monthly plan available on request

Server TypeBandwidthMax ConnectionsACC Client CPU Spikes
Shared500 MbpsUp to 40Frequent (visual only)
Standard12.5 Gbps40–60Minor
Premium25 Gbps40–80Minimal

  • Only applies to Dedicated Servers (Standard, Premium)

  • Measured per session and billed post-event

  • No charge for Shared server usage

Currently, TheSIMLeague does not support downloading stats directly as CSVs via the admin portal. If you need data from completed events (like past GT3 seasons), reach out to support — we can manually generate and share those files with you.

Driver categories are managed in the main Drivers section here: https://thesimleague.com/league-admin/drivers

  • Updating a driver's category here will only apply to future events they join.

  • Existing or ongoing events will not be updated automatically — you'll need to manually change categories within those event entries.

Practice servers support two modes:

  • Hotlap Mode: Saves lap times, visible on the round's page until the round officially starts.

  • Race Mode (e.g., practice → quali → race): Does not record lap times.

Only Hotlap Mode captures lap times. Running short races post-quali won't save lap data.

The ACC platform only supports one active serverList.json entry at a time and assumes a single server per install. Since our practice servers share common infrastructure, they can't be individually listed using this method.

Yes — you can use ACC Connector, a tool also used by platforms like LFM. It allows you to connect directly to any ACC server using an IP address and port number.

We can post the IP/port for each practice server if there's enough interest.

  • Setup Guide: Coming soon

The Sim League sends several types of Discord notifications to keep you informed about events and activities:

  • Race Weekend Information: Comprehensive details about upcoming race events, including schedule, rules, weather, and more

  • Race Server Connection Details: Server information and connection instructions when your race server starts

  • Entry & Driver Updates: Real-time notifications when teams register, drivers join/leave, or entry details change

  • Practice/Hotlap Server Information: Connection details for practice and hotlap sessions

  • Session Result Files: Raw result files automatically posted after official race sessions complete

Important: Discord notifications are configured at the league level. All events and series will post to the same channel with no per-event customization.

A comprehensive post about your upcoming race weekend that automatically updates whenever changes occur. This includes:

  • Event Details: Name, round number, entry fee, slots, participation type

  • Schedule: Start time (in your timezone), track, session durations, stream link

  • Server Info: Server name, password, location

  • Weather: Conditions, temperature, rain probability

  • Rules: Pit stops, driver swaps, stint times, tire/fuel requirements

  • Assists: Which driving assists are allowed or required

  • Race Grid: Starting positions with car numbers, teams, and drivers (when available)

  • Balance of Performance: Car performance adjustments if applicable

  • Results: Link to official results after the race

Note: This notification is automatically deleted and replaced with updated information whenever changes occur.

Posted about 5-15 minutes before your scheduled race start time, this provides everything you need to connect to the server:

  • Server name and password

  • Server IP address

  • Step-by-step connection instructions with serverList.json file

  • Quick join link via ACC Connector

Note: This notification is automatically deleted when the server shuts down. If you see it, the server is currently running.

Real-time notifications about team and driver activities in your event, including:

  • Entry Changes: New registrations, entry updates (car, number, team name, category), withdrawals

  • Driver Changes: Drivers joining/leaving teams, invitation responses, lineup reordering

  • Other Updates: Livery uploads, bulk imports

Each notification shows the event name, entry status, race number, car choice, team name, driver lineup, what changed, and who made the change.

Similar to race server notifications but for practice and hotlap sessions, often posted between official race rounds. Includes:

  • Track name and round number (clearly marked as "PRACTICE")

  • Server name and password

  • Weather conditions

  • Session schedule

  • Results link for hotlap leaderboards

  • Stream information (if scheduled)

  • ACC Connector quick join link

Note: Automatically deleted when the practice server shuts down.

After each official race session completes, the raw result file from the game server is automatically posted as a JSON file attachment.

These original, unprocessed files contain complete session data, useful for detailed analysis or record-keeping beyond what's shown on the website.

Note: Session result files are only posted for official race servers. Practice and hotlap server results are not posted to Discord.