Frequently Asked Questions
Find answers to common questions about our services and features
Official Sessions
$0.10 USD per hour for up to 10 connections
No bandwidth charges
Number of connections set by entry list or predefined value
Practice Server
Monthly plan based on number of connections
Official Sessions
$0.67 USD per hour (flat rate)
Bandwidth: $0.25 USD per GB
No charges for number of connections
Practice Server
Monthly plan available on request
Official Sessions
$0.2985 USD per hour (flat rate)
Bandwidth: $0.25 USD per GB
No charges for number of connections
Practice Server
Monthly plan available on request
| Server Type | Bandwidth | Max Connections | ACC Client CPU Spikes |
|---|---|---|---|
| Shared | 500 Mbps | Up to 40 | Frequent (visual only) |
| Standard | 12.5 Gbps | 40–60 | Minor |
| Premium | 25 Gbps | 40–80 | Minimal |
Only applies to Dedicated Servers (Standard, Premium)
Measured per session and billed post-event
No charge for Shared server usage
Currently, TheSIMLeague does not support downloading stats directly as CSVs via the admin portal. If you need data from completed events (like past GT3 seasons), reach out to support — we can manually generate and share those files with you.
Driver categories are managed in the main Drivers section here: https://thesimleague.com/league-admin/drivers
Updating a driver's category here will only apply to future events they join.
Existing or ongoing events will not be updated automatically — you'll need to manually change categories within those event entries.
Practice servers support two modes:
Hotlap Mode: Saves lap times, visible on the round's page until the round officially starts.
Race Mode (e.g., practice → quali → race): Does not record lap times.
Only Hotlap Mode captures lap times. Running short races post-quali won't save lap data.
The ACC platform only supports one active serverList.json entry at a time and assumes a single server per install. Since our practice servers share common infrastructure, they can't be individually listed using this method.
Yes — you can use ACC Connector, a tool also used by platforms like LFM. It allows you to connect directly to any ACC server using an IP address and port number.
We can post the IP/port for each practice server if there's enough interest.
Setup Guide: Coming soon
The Sim League sends several types of Discord notifications to keep you informed about events and activities:
Race Weekend Information: Comprehensive details about upcoming race events, including schedule, rules, weather, and more
Race Server Connection Details: Server information and connection instructions when your race server starts
Entry & Driver Updates: Real-time notifications when teams register, drivers join/leave, or entry details change
Practice/Hotlap Server Information: Connection details for practice and hotlap sessions
Session Result Files: Raw result files automatically posted after official race sessions complete
Important: Discord notifications are configured at the league level. All events and series will post to the same channel with no per-event customization.
A comprehensive post about your upcoming race weekend that automatically updates whenever changes occur. This includes:
Event Details: Name, round number, entry fee, slots, participation type
Schedule: Start time (in your timezone), track, session durations, stream link
Server Info: Server name, password, location
Weather: Conditions, temperature, rain probability
Rules: Pit stops, driver swaps, stint times, tire/fuel requirements
Assists: Which driving assists are allowed or required
Race Grid: Starting positions with car numbers, teams, and drivers (when available)
Balance of Performance: Car performance adjustments if applicable
Results: Link to official results after the race
Note: This notification is automatically deleted and replaced with updated information whenever changes occur.
Posted about 5-15 minutes before your scheduled race start time, this provides everything you need to connect to the server:
Server name and password
Server IP address
Step-by-step connection instructions with serverList.json file
Quick join link via ACC Connector
Note: This notification is automatically deleted when the server shuts down. If you see it, the server is currently running.
Real-time notifications about team and driver activities in your event, including:
Entry Changes: New registrations, entry updates (car, number, team name, category), withdrawals
Driver Changes: Drivers joining/leaving teams, invitation responses, lineup reordering
Other Updates: Livery uploads, bulk imports
Each notification shows the event name, entry status, race number, car choice, team name, driver lineup, what changed, and who made the change.
Similar to race server notifications but for practice and hotlap sessions, often posted between official race rounds. Includes:
Track name and round number (clearly marked as "PRACTICE")
Server name and password
Weather conditions
Session schedule
Results link for hotlap leaderboards
Stream information (if scheduled)
ACC Connector quick join link
Note: Automatically deleted when the practice server shuts down.
After each official race session completes, the raw result file from the game server is automatically posted as a JSON file attachment.
These original, unprocessed files contain complete session data, useful for detailed analysis or record-keeping beyond what's shown on the website.
Note: Session result files are only posted for official race servers. Practice and hotlap server results are not posted to Discord.
